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Continuation of the previous work Simulacrum.

 

Over the last decades, the terms virtual and virtual space have become increasingly central to our culture. Yet, in most everyday examples, the term virtual takes on very different meanings. It is used as a loose intellectual metaphor to cover any intangible idea or nameless phenomenon that hovers around us about life, technology and civilization. There is no consensus on the practical meaning of the term virtual, there is no common ground for a truly sustainable debate – thus, virtuality as an idea remains completely volatile.

 

In his book Simulacra and Simulation, the French philosopher Jean Baudrillard introduces the concept od „hyperreality“, explaining that it is the inability of the consciousness to distinguish reality from it's simulation, especially in technologically advanced postmodern societies. It enables the mixing of the physical with the virtual, that is, the mixing of material space with it's pictorial representation. In the same way, this artwork poses the question of where lies the limit of true space and where lies solely it's interpretation, stimulated by visual material that may or may not be completely generated by computer algorithms?

 

This artwork was created by the use of object programming (OOP), a programming paradigm which contains data on the geometric characteristics of a created 3D object. Certain 3D modeling programs operate on the basis of object programming, and their use can generate 3D forms with a certain dose of algorithmic randomness. To that extent, the author's intervention in creating these visualizations was minimized – many forms and shapes were created algorithmically, ie through the automatic generation of 3D objects within the software. In a way, these abstract spaces were created under the simultaneous authorship of the artist and her computer, that is, within a synergy of man and technology. In this context, the question arises as to how much algorithms can condition our pictorial reality, and what is the optimal amount of control we can leave to them for the best artistic result.

Click here to see the 360° visualization

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